Thursday 10 December 2015

Unreal Engine 4 (Triple A Asset) - Games Art 15/16

To complete the project we are required to take the model into Unreal Engine 4 to get the best out of our model in terms of lighting and scenery etc.
As mentioned in a previous post I was going to make the scene a beach like. So first of all I set to making the scene using the default assets found in the engine. I used several rocks, a few shrubs and made the ground texture a sand. I also added a spotlight above where I was going to place my model and made the light an ambient orange as if it was late afternoon.

Making the scene
Secondly I imported my asset, the textures and then used the material editor to apply all the different texture maps to the material and then dragged my shoe into the scene and then applied the material.

Applying the textures to the material
Below are my final pictures of the model in the scene and I can't say how happy I am with the final result. This has been the hardest project so far for me and I had quite a few troubles but at each stage I think I have excelled myself and learnt a lot at each stage. I plan on working on personal projects in my own time in the future. I sent a few pictures to family and friends and some of them thought it was real! I would have to say my favourite bit about the shoe is the converse logo because it looks super realistic!