Friday 12 December 2014

Body Proportions (Dwarf & Elf) - Visual Design 14/15

Last week in our final lesson for this term, we had to get body proportions for a dwarf and an elf.
I was ill during this session so this is why I'm uploading this now.
We were told that a Dwarf was about four heads high and an Elf was nine and a half heads high.
Considering I wasn't in the lesson, I do think I got the proportions right. However if I did have a bit more time I would have added a bit more detail to the characters.
Final Piece

Temple Assessment - Visual Design 14/15

This is my assessment for my 3D visual design lessons. Our task was to create a temple as accurately as we could. We only had to model and texture the temple though and not the surrounding area.

Here is the reference image that I had to follow along with the two texture files that we were provided with.
Ref Image
Roof texture
Brick texture
So I started modeling the temple during our lesson and I got to the following stage. I wasn't very happy with what I had got so I decided to start again.
Scrapped version
Here are a few of my work in progress shots, I found this task rather hard considering most of the other things we have had to model, we did with a tutorial or had a helping hand along the way. Looking back though, I do think I learnt rather a lot during the process.
Front pillar ready to be duplicated
Front pillar textured
Once I had a pillar I duplicated it to get a scale of the overall building. By doing it this way I knew I had a better method to my previous attempt.
Duplicated pillars for scale
I got carried away and forgot to take a few in progress screenshots between the pillars and pretty much the final temple.
Final Temple - Front
Final Temple - Side angle
It was now time to texture the Temple, I quickly applied the textures to the different models to see what it would look like.
Quickly textured...
I then used the PSD Network to neaten up the textures and get them in the right place and finished up with the following final piece.
I'm happy with the progress I have made when I think that we only started using Maya towards the end of September.
Final Temple - Zoomed in to see the textures!

Thursday 11 December 2014

Minni Maan (Update 2) - Game Encounters 14/15

Here is my latest update on the game I have been working on for my Game Encounters assessment. This is hopefully my finished product and ready to submit. Its come a long way since my first post, particularly in the design aspect. Here is a quick video play through of my game:
In my first image you can see where the player spawns, this is at the back of the garden. My opinion is that the garden is the best visual looking thing in my level. I put quite a lot of time into the detail and I don't think it's a bad effort for my first game.
The finished Garden
This is my first trigger in the game, as the player approaches the ladder they enter an invisible box that causes the ladder to fall towards the window.
When the ladder collides with the window this activates my second trigger of the glass smashing and it also activates a sound of smashing glass. The smashed glass also has gravity applied to it, therefore falling out of the window. I am over the moon with how this turned out and i really think I did a good job of it.
The Ladder animation with the Glass Smashing
In this picture I'm showing the worktops where a few of my other triggers occur.
Kitchen worktops
Once you have come through the smashed window I also added a small trigger that allows you to click and hold on the tap to fill the sink with water. I wanted this to be sort of like an Easter egg.
Sink filling up
This is the match that the player has to click on to pick up and take to the fire to be able to light it.
Match on the worktops
Here I am showing the animation of the match and then showing that it disappears when click on. I also made the trigger box on the match a lot taller than the actual match just so its a bit easier to pick up.
Match animation, then getting picked up
This is just a simple picture of my big bulky toaster before the toast drops in.
The toaster
This is my favourite bit of my game. This is another trigger that launches the toast out of the toaster when you click the big black button. I think the way the toast comes out of the toaster is epic!
Toaster in action!
Here is a nice view of the living room and kitchen.
Living room / Kitchen
Last but not least, my final trigger. Once the player has collected the match and is within reach of the fireplace you can click on the logs to light a big toasty fire.
The final trigger, FIRE!
Here is the bedroom, this is where I was going to place the match for the player to pick up. But one of the requirements for this assessment was for the level to be under three minutes and I didn't want to risk putting the match so far away.
The bedroom
I have learned rather a lot in the last few months doing this project. I now understand some of the basic functions and triggers for unity using C#. I am already thinking of all the other ideas that I can make in the future. This project also gave me the time to learn how to create my own personal models in Maya. I can't wait until we get a project where we can texture our levels properly! :-)

Thursday 4 December 2014

Skeleton (Anatomy) Homework - Visual Design 14/15

This weeks homework was to get a basic understanding of the anatomy from the inside out. So our first task was to study and then sketch out the main areas of the skeleton.
In the top half of the image you can see that I sketched out the 'hinge' joint that connects the knee together, the 'ball and socket' joint for your average hip, a 'saddle' and 'gliding' joint for your wrist and knuckles, and lastly a skull.
Top: Sketches of main areas.
Bottom: Front, Side & Back of Skeleton.
In the bottom half of the image I drew out the skeleton from the Front, Back & Side. I used guide lines so that pretty much everything was In the same place for each side.
I scanned everything In and added the names of the main bones after.

Wednesday 3 December 2014

Life Drawing - Term 1

This is my first post on my life drawing (I know, that's really bad).
This is just a few of my favourite pieces so far. I really like adding depth with the charcoal and my drawings could also get a lot better, but that's what the lessons are for right?
Mans leg
Mans chest
Woman's back
Woman's side