Thursday, 11 December 2014

Minni Maan (Update 2) - Game Encounters 14/15

Here is my latest update on the game I have been working on for my Game Encounters assessment. This is hopefully my finished product and ready to submit. Its come a long way since my first post, particularly in the design aspect. Here is a quick video play through of my game:
In my first image you can see where the player spawns, this is at the back of the garden. My opinion is that the garden is the best visual looking thing in my level. I put quite a lot of time into the detail and I don't think it's a bad effort for my first game.
The finished Garden
This is my first trigger in the game, as the player approaches the ladder they enter an invisible box that causes the ladder to fall towards the window.
When the ladder collides with the window this activates my second trigger of the glass smashing and it also activates a sound of smashing glass. The smashed glass also has gravity applied to it, therefore falling out of the window. I am over the moon with how this turned out and i really think I did a good job of it.
The Ladder animation with the Glass Smashing
In this picture I'm showing the worktops where a few of my other triggers occur.
Kitchen worktops
Once you have come through the smashed window I also added a small trigger that allows you to click and hold on the tap to fill the sink with water. I wanted this to be sort of like an Easter egg.
Sink filling up
This is the match that the player has to click on to pick up and take to the fire to be able to light it.
Match on the worktops
Here I am showing the animation of the match and then showing that it disappears when click on. I also made the trigger box on the match a lot taller than the actual match just so its a bit easier to pick up.
Match animation, then getting picked up
This is just a simple picture of my big bulky toaster before the toast drops in.
The toaster
This is my favourite bit of my game. This is another trigger that launches the toast out of the toaster when you click the big black button. I think the way the toast comes out of the toaster is epic!
Toaster in action!
Here is a nice view of the living room and kitchen.
Living room / Kitchen
Last but not least, my final trigger. Once the player has collected the match and is within reach of the fireplace you can click on the logs to light a big toasty fire.
The final trigger, FIRE!
Here is the bedroom, this is where I was going to place the match for the player to pick up. But one of the requirements for this assessment was for the level to be under three minutes and I didn't want to risk putting the match so far away.
The bedroom
I have learned rather a lot in the last few months doing this project. I now understand some of the basic functions and triggers for unity using C#. I am already thinking of all the other ideas that I can make in the future. This project also gave me the time to learn how to create my own personal models in Maya. I can't wait until we get a project where we can texture our levels properly! :-)

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