Story |
However... When I started to model the character I ran into a few problems. I found it simple enough to follow my model sheet and was pleasantly surprised that my basic model resembled some sort of a human. Once I had finished doing the limbs and torso I decided to work up the cyborg arm and I don't know what happened at this point but I selected an option in one of the menus and it split all my edges/verts and pretty much doubled my polycount.
Now I probably should have started over, but I foolishly decided to try and correct this and after moving a quite a lot of verts around I ended up with a mess of triangles and I know triangles are bad for character modelling.
At this point I decided to export it to Mudbox, however Mudbox complained and told me my model was bad.
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