Friday 27 March 2015

Galactic Guardians (Spring Submission) - Game Encounters 14/15

This term we had to work in groups of three or more to make our game. the requirements were to include a highscore system, flying and shooting. I thoroughly enjoyed this project and it was great that we were given the freedom to make a game of our choice whilst sticking to the requirements. We decided to go with a space game where you have to protect planets from the enemies (Snelia). Overall our game consisted of four scenes, one menu and three levels.

Menu
Above is a picture of our menu, in my opinion it is great and in i'm really proud of it. It just really gives the feel that you are actually in a spaceship cockpit. The next 3 pictures are of the levels. They are played the same way but they look visually different.

Level 1

Level 2

Level 3
 Below is the pause menu, this appears when you press the escape key. You also get a similar screen when you die. Both of these screens can take you back to the menu or you can start the level again.
Pause menu

Script - Orbiting debris
 The pictures above and below are just some of the scripts that I did. The script above is code to make objects orbit around one another. We used this to make space debris float around planets and other objects.
The script below is to lock the camera to certain positions. This is so the player can not turn around 360 degrees. It works great and it really gives you the feeling that you are locked into your seat ready for battle!
Script - Menu camera
My favourite part of making this game was working in a group to achieve the goal together. I also enjoyed making particle systems for the boost effects on our ship. But overall I think the games main menu is the most impressive visually. On a bad note, I would have liked to add a few more levels to the game as I do think it lacks a little in fun factor, but this could be due to the fact I've played it a lot.
I'm looking forward to the next Game Encounters project!

Character Modeling Assessment - Visual Arts & Animation 14/15

For our end of term assignment we were given the task to model a cartoon character using given source materials. I started at the shoes and worked my way up the legs towards the shoulders. I then used a sub divided cube for the head and then merged them together. After this I extruded from the shoulders to create the arms. The hardest bit was the hands and fingers, but overall I think I did a great job on this organic modelling. Below I have quite a few pictures of my work flow. Overall my total face count was 1192. The last two images show my UV's unwrapped and then my final image.
I believe I did a good job of following the guidelines and I'm happy with my final product.

Legs and feet

Front legs and feet

Side legs and feet

Stomach

Middle perspective

Front wireframe

Side wireframe

Subdivided cube for the head

Finished head

Perspective

Fingers/Hands

Unwrapped UV's

Final model

Anthropomorphic Character - Visual Arts & Animation 14/15

Our task today was to design an anthropomorphic character based on reference of exotic frogs (or toads). We had the option to complete our design in 3D and this is the area I want to focus on so I spent some time making my frog in 3D to then render and texture over in photoshop.
I firstly put together my moodboard as usual with some of the aspects I liked. I wanted to create a superhero frog, but I didn't want the colours to be that extreme.
Frog Moodboard
After I had modeled my frog in Maya I rendered out a few pictures from various angles and then produced a final image of the various angles.
Frog Render - Front

Frog Render - Side
I'm happy with my outcome and I think I did a decent job with the 3D character considering this is the first character I have modeled.

Frog Final (Froggy P)


Thursday 26 March 2015

Life Drawing - Term 2

This post is to update my blog with my favourite bits of art from life drawing. Since starting in September I feel I have progressed a huge amount. Considering I had not drawn by hand from leaving school over 5 years ago. I feel my drawing still needs a huge amount of improvement, but I know its something that gets better the more you do it!
However, those feelings aside. I do like my shading this term and I also appreciated the fact we got to use other interesting types of media.
Here are my favourite drawings from this term.

Eraser on charcoal page

Ink for the first time!

Using shading to get quick detail

Using different types of lines to show dark areas

Lines to show shape

I like this one!


Friday 6 March 2015

Street Texturing (Session 6) - Visual Arts & Animation 14/15

In this session we had the task to UV unwrap this scene of a street and then texture it. I think the end result is great and I really enjoyed this session. I think so far texturing is my favourite bit of work. I think this is due to how easy I understand it and the results so far have looked great. I can't wait to work on more texturing!



Trex (Unwrapping UV's) - Visual Arts & Animation 14/15

In this session we were taught a nice new way to unwrap our models. With our Trex that we had been working on for the last few weeks we had to use the edge tool in Maya to select certain lines as if we were slicing the Trex apart.

Example of splitting
After carefully splitting the UV's apart I ended up with the below model. You can see where I have split from the bolder lines.

Whole Trex split up (see bold lines)
Lastly when you go into the UV texture editor I ended up with the following result.
This is a lot faster than the first way we were shown and it works a heck of a lot better than any of the automatic mapping.

Unwrapped UV's ready to be textured