In this session we were taught a nice new way to unwrap our models. With our Trex that we had been working on for the last few weeks we had to use the edge tool in Maya to select certain lines as if we were slicing the Trex apart.
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Example of splitting |
After carefully splitting the UV's apart I ended up with the below model. You can see where I have split from the bolder lines.
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Whole Trex split up (see bold lines) |
Lastly when you go into the UV texture editor I ended up with the following result.
This is a lot faster than the first way we were shown and it works a heck of a lot better than any of the automatic mapping.
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Unwrapped UV's ready to be textured |
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