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High Poly Render |
This is my 2nd milestone in our Games Art assessment.
In this milestone we have to have a high poly model ready to take into ZBrush.
I started our with the sole of the shoe using the quad draw tool and then extruded my way up to the top of the shoe. I then added the tongue into the centre. All of this was pretty basic stuff to me now and i feel more confident using the multi tools. I extruded a few areas out that are more embossed on the shoe such as the rubber.
After I was happy with my initial shape I used a cylinder to cut some holes into my model using the boolen tool. I think this was a quick and effective way to go about the task and it didn't seem to mess up my typology!
Once I had the holes in place I added polygons to the cut out circles to make the metal rings that allow the shoelace to feed through. I was quite happy with how it looks.
Now came the hardest part so far... the actual shoelaces!
For the two dangling shoelaces I used the EP curve tool as suggested and that was fine. However the laces up the tongue took me a while longer and I ended up extruding a cube several times and then smoothing to get the desired effect. I then duplicated them one by one all the way up the shoe.
I'm really happy with how it looks so far and I'm eager to take it further!
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Base |
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Typology of the base |
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Boolen circles. |
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Polygon shapes to make the rings |
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Other view |
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Adding the laces.. |
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The finished laces! |