Wednesday 11 November 2015

Low Poly Model (Triple A Asset) - Games Art 15/16

Now was the time to create a low poly model based of the high poly model. My aim was to try to get the model around 15,000 tris. However It ended up being a bit more (27,000) due to me having to use the cleanup tool on my shoelaces.

I started off by decimating the high poly model in ZBrush so that I could open it in Maya. Once In Maya I used the quad draw tool and made a simple mesh around my shoe. This was quite a simple task as I am used to using these tools so It didn't take me that long.

Then with a little bit of help from Phil again we managed to add the laces without too much difficulty.
Decimated Model in Maya
 Finished Low Poly Model

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