I started off by decimating the high poly model in ZBrush so that I could open it in Maya. Once In Maya I used the quad draw tool and made a simple mesh around my shoe. This was quite a simple task as I am used to using these tools so It didn't take me that long.
Then with a little bit of help from Phil again we managed to add the laces without too much difficulty.
Decimated Model in Maya |
Finished Low Poly Model |
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