Thursday, 27 November 2014

Fish Rigging Homework - Visual Design 14/15

For this weeks homework we had the task of rigging a fish based on the one we modeled in our first bit of Maya homework and then animating a swimming motion. In the tutorial we were supplied with a model of the fish hence the different texture from mine. We had to create the joints and then edited the skin mesh so that only the parts we wanted to move actually moved (without this other parts of the body were getting dragged along with it and it looked unnatural).
I believe I learnt a few more valuable tools with this homework and I now know how to apply it to my own personal models.

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