Friday, 7 November 2014

Turret Detail (Session 5) - Visual Design 14/15

In today's session we were given the task to bake a texture map onto the turret model that we had been working on. We used a program called 'xNormal' to generate the normal and ambient occlusion maps. 
I then took the generated maps into Photoshop and worked on it there. This is my favourite piece of work so far as I create bespoke textures for each layer of detail as I thought this would look better than just pasting one texture over the whole thing. I really like the end result and look forward to the next session!

Rusty old turret

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