In today's session we were given the task to bake a texture map onto the turret model that we had been working on. We used a program called 'xNormal' to generate the normal and ambient occlusion maps.
I then took the generated maps into Photoshop and worked on it there. This is my favourite piece of work so far as I create bespoke textures for each layer of detail as I thought this would look better than just pasting one texture over the whole thing. I really like the end result and look forward to the next session!
Rusty old turret |
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