Wednesday 27 April 2016

Jack of All Trades #6 - Games Art 15/16

I started to put together the scene in unity, but I had the idea in mind that instead of just handing in various screenshots as my submission I also wanted to go a step further and create a trailer of my game. So with this idea in mind I actually went ahead and coded a procedural cityscape and platforms for the player to jump across. The game is actually tonnes of fun once you get used to the controls and I sent it to a few friends to get some feedback on what to add or what to improve.

For the easy level I made the 'Flob' bigger so it is harder to fall down the gaps and fail. for the normal levels he is the normal size and speed and for the hard levels he is a lot smaller and goes a bit faster than he does on normal.

Overall I am rather happy with my final outcome and it's come a long way from the idea that I had first envisioned. However I wish I had put more effort into it alongside my other projects and due to this mistake I do not think it is as good as it could have been. On a positive note though I am happy with the screenshots and the various scenes that I display. I am also happy that I managed to code an actual playable game and in all honestly I think I did a better job at this one than I did at coding my other project. I think I can take the skills learnt from this project and take them on into next year and make a quality game!

Hard Level

Normal Level

Normal Level

Easy Level

Here is the trailer that I put together to show off the various levels. If you cannot play the below video the URL is - https://www.youtube.com/watch?v=uEKOfqbZWtg



If anyone is interested in downloading and trying out this game project here is the download link - https://www.dropbox.com/s/1iwzkbqgf3nj0ea/Flob.zip?dl=0


Jack of All Trades #5 - Games Art 15/16

This post is to show off my sketchbook studies for my Jack of All Trades project. Now because I picked such a simple idea its hard to sketch more than just the initial idea. However, In the third picture I decided to change the overall scene of my game to a simpler procedural level with skyscrapers and nature themed platforms.
Old Scene Design

Flob Watercolours


Tuesday 19 April 2016

One Room #10 - Games Production 15/16

Here are the final screenshots of our game 'One Room'. Overall I am really happy with the final outcome of the game. I think the look and feel in particular is very close to what we wanted from the word go. In my opinion I think I managed to make the lighting look great and combined with the ambient occlusion script on the camera it makes the room pop. I think my models fit in with the style well and I also think they look good with their textures on. This was the first time I have had to make a whole project using the method I chose and I think I managed to pull it off. In reflection though I would have liked to get a bit more coding done so that the game would be fully playable. Regardless though, I really enjoyed this project and I couldn't have picked a better teammate to work alongside me. I feel we worked brilliantly together and helped each other out when one another needed it.











One Room #9 - Games Production 15/16

This post will include all of the pictures for the models that I created for the game. I have given various angles of the ones I am most prod of. My favourite models, in order are the TV, Clock and the Chair. I have already discussed in a previous post my work method for making the models and texturing them so this post is more of a show off for the models. In the next post I will be showing off the final screenshots of the game and discussing my opinion on the project as a whole.


Clock


Radio


TV Back


TV Front


TV Gif


TV Gif

Bath

Bed

Bookcase

Cabinet

Cabinet

Chaise

Clothes

Coats

Desk

Door

Painting

Painting

Plant

Sink

Table & Chairs

Toilet

TV Closeup

TV Closeup Back


One Room #8 - Games Production 15/16

I decided it was about time to add some code into the game. Now before I go any further I think it's best to mention that I am no way near the best at coding and I can only just achieve what I want.
To start off I created a very basic state machine that would control how and when the different stages of the game would happen. Overall I ended up with roughly 20 scripts, some only a few lines long but I will briefly go over what each one does to show my understanding.


This is the door script, this allows the player to click the left mouse button to open the door to the ending.

Door

This script opens the drawer on the bedside cabinets.
Drawer

This script acts like a bool, I attach it to an object that has a code on and it will then active that code in the inventory.
Has the code

This is the Input Manager this tells other scripts what I am looking and or clicking on.
Input Manager



Interact

This is the Inventory Manager, when the player presses the 'I' key it stops the movement controller
Inventory Manager



Level Manager

Movement Manager

This plays the main music for our game, when its turned off it simply mutes the song so that it can be turned back on mid way through the song, sort of like a real radio.
Music Player

This script allows the player to pickup, drop and throw the objects in the room. this is the script that I am most proud of.
Pickup 1

Pickup 2

Pickupable

Old Pickup

This is the script that plays the intro at the very start of the game. I also added controls so that the player can pause or skip the intro.
Play Video (Intro)

State Machine

Static TV Screen